Summary
Vladimir Ziablitskii is a seasoned C++ and Unreal Engine developer with 12 years in software engineering and five years focused on commercial game development, shipping features across console and PC titles. He has deep hands-on experience in multiplayer systems, network synchronization, WorldPartition integration, PhysX/physics optimization, and tool/editor extension development for large-scale projects. His recent work includes designing virtual map instances on dedicated servers, protobuf-based backend integrations, and PS5/console certification fixes—skills that bridge gameplay programming and backend systems. Vladimir pairs performance profiling (CPU/GPU/network) and platform-specific optimization with practical CI/scripting and Sentry-driven monitoring to keep live services stable. He has mentored junior engineers and moved projects from Blueprints to robust C++ implementations, showing a knack for turning prototype logic into production-grade systems. Based in Kazan, he brings a rare combination of low-level systems thinking and high-level architecture for multiplayer games.
12 years of coding experience
8 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at Altai State University