Summary
Vladislav Sobkowski is a C/C++ developer with 10 years of experience building game systems, audio backends, and tooling for major studios across Ukraine and Europe. He has shipped production work on titles like Spiderman Unlimited, World of Warplanes, and Metro: Last Light, specializing in audio implementation (WWISE), DSP porting, and gameplay/network logic. At Gameloft he extended his scope to data-driven customer claim handling and PAU issue analysis using pandas and internal Python frameworks, blending engineering with operational automation. Comfortable across consoles and mobile platforms, he brings pragmatic problem-solving from TRC/TCR certification fixes to DLC releases. Notably, he pairs low-level audio and network expertise with practical tooling that reduces support overhead and accelerates post-release fixes.
10 years of coding experience
5 years of employment as a software developer