Summary
Vladyslav Tomashchuk is an experienced Unreal Engine developer with over 8 years in UE (11 years total experience), specializing in gameplay programming, multiplayer systems (GAS + Lyra), performance optimization, and cross-platform ports for Switch, PS4, iOS and UWP. He has deep familiarity with Unreal’s source code and a track record of building custom editor tools, plugins, math systems, animation pipelines, cinematics, VFX and UI using both C++ and Blueprints. His work spans both single-player and multiplayer projects, including a current sci-fi title blending quest and shooter mechanics, and contributions to movement and game launcher systems in UE5 projects. Unusually for a game engineer, he also has hands-on embedded-systems experience—developing a UAV and a motion-capture glove that feeds animations directly into Unreal—bringing hardware-aware problem solving to software architecture. A former UE4 lecturer, he combines practical studio experience with teaching, making him effective at delivering robust systems and mentoring peers. Based in Ukraine, he consistently focuses on shipping polished, performance-conscious game systems across platforms.
11 years of coding experience
7 years of employment as a software developer
Igor Sikorsky Kyiv Polytechnic Institute
Русский, Українська, English