Summary
Volodymyr Kalinichenko is a Senior Software Quality Engineer with nine years of focused experience in real-time 3D engines, AR/VR and game development, currently shaping spatial content creation tools at Apple for Vision Pro. He combines deep hands-on testing of graphics pipelines and Unity editor workflows with building scalable QA processes, automated test frameworks, and mentoring cross-functional teams. At Unity he led quality for lighting and global illumination features, driving test strategies from exploratory to performance and release acceptance testing. He pairs practical engineering with academic rigor—publishing over 10 scientific papers in robotics and green computing while contributing to international EU TEMPUS initiatives. Known for blending strategic leadership with low-level graphics validation, he thrives in fast-paced R&D environments where visual fidelity and performance matter. Based in Munich, he’s open to industry collaborations around AR/VR, real-time graphics and quality engineering innovation.
9 years of coding experience
8 years of employment as a software developer
Information Technologies, Ph.D student, Information Technologies, Ph.D student at Odessa State Polytechnic University
English, Ukrainian, Russian