Summary
Volodymyr Melnychuk is a Senior Software Engineer with 11 years of commercial experience specializing in game development, cross-platform engines, and low-level systems work. He has led C++ and Unity teams and served as CTO, shipping engine features, scene/animation editors, CI/CD pipelines, and live-ops tooling across mobile, web and embedded (Emscripten) targets. Comfortable across languages (Nim, C#, C/C++, Java/Kotlin, Objective‑C, JavaScript, Lua, GDScript), he’s solved platform-specific build and runtime issues and optimized backend and asset pipelines for performance and scalability. An intermittent open-source contributor, he enhanced the nimx GUI library with cross-platform fixes, animations and text-field improvements, reflecting a focus on practical cross-platform UX and build reliability. Based in Fastiv, Ukraine, he pairs hands-on engineering with team leadership and a knack for squeezing better performance out of engines and CI/CD flows.
11 years of coding experience
9 years of employment as a software developer
State University of Trade and Economics
Programming, Programming at IT Step (course)
English, Ukrainian