Vong Kong is an online game backend specialist with over 15 years in the industry and 11 years of focused engineering experience building high-performance, scalable server systems for fighting, FPS, sports, mobile, and MMO titles. He has led a six-person team to ship a AAA MMORPG that supported peaks of 45K CCU and designed end-to-end backend architecture from low-level core systems to top-level features. Technically fluent in C++, Go, Unreal, proto.Actor, Kubernetes, gRPC, MongoDB and MSSQL, he consistently reduces costs and latency through profiling, refactoring, and custom distributed solutions. At Phoenix Labs he built a Seamless Persistent Universe backend and a high-performance ECS server; at EA he modernized legacy online systems to cut load times across annual sports releases. Based in Burnaby, Canada, Vong blends hands-on coding with architectural leadership and a knack for translating real-time gameplay requirements into maintainable, readable systems. He’s equally comfortable optimizing server economics as he is implementing complex networking layers compatible with Unreal Engine.
11 years of coding experience
18 years of employment as a software developer
Master's degree Game Design, Master's degree Game Design at Sangmyung University
Bachelor's degree Electroric Engneering, Bachelor's degree Electroric Engneering at Konkuk University
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