Vyacheslav Egorov is a Principal Software Engineer based in Riga, Latvia, with over five years of professional experience and a decade-long background in game and systems development. At Roblox since 2020 he focuses on low-level performance and code generation, contributing to JIT/compiler internals and build stability for large codebases. Previously a senior engineer at Game Insight, he shipped production game systems and scaled engineering practices across teams. His open-source work on the Luau language shows hands-on expertise in x64 instruction emission, native state management, and re-optimizing math functions for measurable performance gains. Colleagues rely on him for pragmatic, low-level problem solving that bridges compiler theory and real-world product constraints. He combines deep systems knowledge with a steady track record of fixing tricky build and optimization issues in high-throughput environments.
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Role in this project:
Back-end Developer
Contributions:331 reviews, 57 commits, 207 PRs in 1 year 8 months
Contributions summary:Vyacheslav's commits primarily involve changes to `CodeGen/src/EmitInstructionX64.cpp` and `CodeGen/src/NativeState.cpp`, indicating work related to the low-level code generation and optimization for the Luau scripting language. They are responsible for syncing with upstream changes, fixing build errors, and implementing specific instruction emission logic, likely related to the Just-In-Time (JIT) compiler. The commits also include performance improvements by re-optimizing existing math functions, and fixing errors in other files.
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Vyacheslav Egorov - Principal Software Engineer at Roblox