Vyacheslav Morov is a senior software engineer with nine years of experience specializing in game backend architecture, multiplayer networking, and scalable distributed systems. He led backend development at MY.GAMES for titles launched on Xbox and PlayStation, architecting systems that supported 50k+ concurrent players and introducing HashiCorp Nomad to automate test environment deployments. He built a universal backend framework and a high-throughput data collection pipeline that aggregated millions of game metrics to enable data-driven design. An active contributor to open-source tooling, he has recently worked on Evidently’s Python backend features around data quality and drift visualization. Based in the Netherlands, he blends hands-on implementation with platform-level thinking to reduce engineering overhead for new game teams.
9 years of coding experience
13 years of employment as a software developer
Specialist, Computational and Applied Mathematics, Specialist, Computational and Applied Mathematics at Amur State University
Evidently is an open-source ML and LLM observability framework. Evaluate, test, and monitor any AI-powered system or data pipeline. From tabular data to Gen AI. 100+ metrics.
Role in this project:
Back-end Developer
Contributions:90 reviews, 248 commits, 369 PRs in 1 year 4 months
Contributions summary:Vyacheslav's commits primarily involve refactoring the existing code and adding new functionalities in Python for the bicycle demand monitoring example and the data quality testing framework. The user has also made contributions to the data drift table widget, which involved code changes for numerical and categorical features. Additionally, the user has been working on column mappings in the Evidently library.
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Vyacheslav Morov - Senior Software Engineer at Nebius