Waad Subber is an Advanced Data Scientist with nine years of experience bridging high-performance computational research and applied machine learning, currently at Honeywell. Trained as a PhD civil engineer, Waad has led and developed scalable, parallel algorithms for multi-physics simulation, uncertainty quantification, and Bayesian inference across academia and industry at GE Research and Notre Dame. They combine deep expertise in stochastic computational mechanics and Exascale-ready code with practical ML/LLM work, bringing rigorous UQ into production analytics. Waad also contributes to open-source game back-ends on notable Space Station 13 forks, demonstrating a hands-on appetite for systems-level engineering and creative software design. Based in Schenectady, NY, they are a pragmatic researcher who moves models from theoretical calibration and sensitivity analyses to performant, production-grade implementations. An unusual but telling detail: alongside advanced modeling, Waad has implemented VR and game-world mechanics, highlighting a rare blend of high-performance science and playful, user-facing engineering.
9 years of coding experience
15 years of employment as a software developer
Doctor of Philosophy (PhD), Civil Engineering, Doctor of Philosophy (PhD), Civil Engineering at Carleton University
Polaris - A version of Spacestation13, forked from Baystation12.
Role in this project:
Back-end Developer
Contributions:24 commits, 24 PRs, 34 comments in 3 years 2 months
Contributions summary:Waad primarily focused on expanding the game's content by adding and modifying robotic limb options, including new models, monitor styles, and features. They introduced new prosthetics and augments within the game's internal systems. Furthermore, the user implemented VR thunderdome elements and a new point of interest (PoI) on the map. Additionally, the user has added a new borg sprite.
Contributions:10 commits, 6 PRs, 15 comments in 3 months
Contributions summary:Waad primarily contributes to the game logic and world-building of Baystation 12. Their commits include modifications to shuttle sizes and functionality, changes to sprite sheets for specific in-game races, and adjustments to environmental elements such as quicksand. The user also alters the crafting system and in-game lighting, showcasing a focus on detailed game mechanics and aesthetic improvements.
space-stationbs12gamess13space-station-13
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.