Summary
Wael Oraiby is a Principal Software Engineer in Montreal with 16 years of experience building high-performance, highly concurrent distributed systems and real-time platforms. Currently solving machine learning infrastructure challenges at NVIDIA, he blends hands-on systems architecture with leadership honed running multi-region real-time bidding platforms serving millions of requests per second. A polyglot and functional-programming enthusiast, he ships production-quality code in Rust, C/C++, Erlang, F#, Scala and more, and has deep expertise in lock-free data structures, GPGPU, computer vision and 3D graphics. He also maintains open-source projects like a lightweight real-time 3D sculpting engine and bridges research-grade computational geometry (PhD-level) with practical, low-latency engineering. Colleagues know him as a jack-of-all-trades who deliberately masters performance-critical domains and mentors teams to scale reliably under extreme throughput demands.
16 years of coding experience
14 years of employment as a software developer
PhD, Informatics, Computer Science, Computational Geometry, PhD, Informatics, Computer Science, Computational Geometry at Université de Haute-Alsace Mulhouse-Colmar
English, French