Summary
Wajeeh Hassan is a Senior Animation Programmer based in London with eight years of game engineering experience, specializing in animation, combat systems and networked gameplay. He has led animation and combat frameworks for large-scale action MMO-RPGs and driven integration of advanced Unreal animation tech (Distance Matching, Stride Warping, Control Rig, Motion Warping and procedural/physics controls) to enable predictive client-side combat and locomotion. At Rare he contributed to Sea of Thieves systems such as networked dialogue, sequencer tooling and world-event AI ships, and earlier roles delivered cross-engine gameplay features in Unity and Unreal. Known for distilling complex problems into simple, shareable solutions, he pairs hands-on prototyping with tooling and pipeline setup to empower technical animators and teams.
8 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSc) Computer Science, Bachelor of Science (BSc) Computer Science at National University of Computer and Emerging Sciences
English, Urdu, Punjabi