Waldo Bronchart

Director Of Engineering at Spatial

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Waldo Bronchart is a seasoned software engineer and engineering leader with 17 years of experience building real-time graphics, multiplayer systems, developer tooling, and client architectures across C++, C#, TypeScript, and Go. He has led teams and shipped platform-scale products—from architecting a unified multiplayer state framework that enabled weekly cross-platform releases to scaling a #1 grossing VR title from 150K to 1.5M MAU in four months. Pragmatic and hands-on, he has implemented backend services, complex avatar garment fitting, cloud build pipelines, and performance-driven graphics systems for console and mobile games. Based in New York, he pairs deep technical craft with product instincts, and is also known in the community for creating the widely used ShortcutMapper developer tool.
code13 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science - BS, Digital Arts and Entertainment, Magna Cum Laude, Bachelor of Science - BS, Digital Arts and Entertainment, Magna Cum Laude at Hogeschool West-Vlaanderen - Vlaamse Autonome Hogeschool
languagesEnglish, Dutch
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Github Skills (86)

keyboard-shortcuts10
keyboard10
keyboard-layout10
unity3d10
openvr10
request-promise10
shortcuts10
extend9
houdini9
hololens9
post-type9
mrtk9
api8
backend8
geo8

Programming languages (8)

C#TypeScriptJavaScriptGoPHPHTMLPythonGLSL

Github contributions (5)

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Merges pull requests by rebasing before merging, preserving linear history
Contributions:39 commits, 7 PRs, 43 pushes in 1 year
linearmergingmergepull-requests
Houdini .geo file importer for Unity
Contributions:19 commits, 1 PR, 7 pushes in 3 years 2 months
houdiniunityimportergeo
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Waldo Bronchart - Director Of Engineering at Spatial