Summary
Waleed Gazia is a Staff C++ software engineer based in Cork with nine years of experience building GPU drivers, rendering engines, and real-time graphics tools across AR/VR, medical imaging, and gaming domains. He currently drives DirectX 12 GPU software and tooling at Qualcomm, bringing deep expertise in performance, power optimization, pre/post-silicon hardware support, and low-level debugging. His background as a technical artist and VR developer informs a rare blend of artistic sensibility and systems-level engineering, enabling practical tooling like rendering squads’ engines and Maya automation plugins. Comfortable across OpenGL, D3D11, GLSL/HLSL, Qt/QML and modern CMake workflows, he has led cross-functional teams to ship visualization and UI subsystems for complex applications. He often bridges product and partner needs, collaborating with OEMs and game developers to ensure real-world integration and high-quality graphics behavior.
9 years of coding experience
7 years of employment as a software developer
Bachelor's degree Computer Science & control engineering, Bachelor's degree Computer Science & control engineering at Mansoura University
Nanodegree VR Development, Nanodegree VR Development at Udacity
English, Arabic