Summary
Walt Mitchell is a self-taught software engineer with 11 years of experience who builds player-centric game features at Blizzard (Hearthstone) while running an indie arcade cabinet studio, Running Jump. He transitioned from a front-end web background into game development, bringing a strong emphasis on maintainable code, gamefeel, and player experience across AAA, indie, startup, and agency contexts. At Blizzard he’s focused on engineering online product features and live-service gameplay, leveraging his frontend instincts to improve UX and iteration speed. Outside work he prototypes physical arcade games and values team culture, couch-friendly design, and even homemade ice cream as part of the creative process.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Arts (BA), Bachelor of Arts (BA) at University of Puget Sound
English, German