Summary
Wanganning Wu is a Senior Graphics Programmer based in London with over a decade of professional experience building and optimizing real-time rendering systems for AAA and mobile titles. He has driven R&D across image-based lighting, multiple importance sampling, multiple scattering microfacet models, cube-map convolution/baking, and efficient AO/SSR solutions while also hardening production pipelines and compression artefact fixes. At NaturalMotion he progressed from graphics programmer to principal, mentoring peers and improving Unity’s render pipeline and tooling, and now brings that expertise to Tencent. His background spans C++, DirectX, Unity/C# and performance profiling on both CPU and GPU, with hands-on work in car rendering, headlight emissives and skinned animation. Notably, he pairs deep rendering research with practical engineering—shipping optimised systems and artist-friendly workflows in live projects.
9 years of coding experience
13 years of employment as a software developer
Bachelor of Engineering (BEng), Computer Science and Technology, 74.81/100, Bachelor of Engineering (BEng), Computer Science and Technology, 74.81/100 at Xiangtan University
Master of Science (MSc), Computer Games and Entertainment, Distinction, Master of Science (MSc), Computer Games and Entertainment, Distinction at Goldsmiths, University of London