Wannes Ghielens is a Senior AI Engineer with 11 years’ experience building high-performance, real-time data and recommender systems across cloud platforms. He combines a Master’s in Computer Science with hands-on expertise in GCP, AWS and Azure to design scalable ETL, streaming and model serving pipelines that handle multi-terabyte datasets with sub-second SLAs. At Mediahuis and Nike he spearheaded latency reductions, EMEA-wide analytics rollouts and Databricks migrations while leading A/B testing and model ensembles to improve engagement metrics. Prior roles at FROOMLE and Foodpairing showcase deep experience in live personalization, feature stores and production ML retraining cycles. An active contributor to UI-focused open source repos, he also brings front-end sensibility to UX aspects of data products—helping bridge data engineering, ML and user-facing systems. Based in Geel, Belgium, he’s focused on widening his data engineering toolkit and exploring advanced contextual modeling for personalization.
11 years of coding experience
9 years of employment as a software developer
Master's degree Computer Science, Master's degree Computer Science at University of Antwerp
Pretty material design toasts with feedback animations
Role in this project:
Front-end Developer
Contributions:7 releases, 26 commits, 4 PRs in 2 years
Contributions summary:Wannes contributed significantly to the UI/UX of the `loadtoast` library. They implemented features such as a custom progress spinner, changed the error icon, added translation Y methods, and made the toast always show on top. Further, they improved the user experience by adding marque functionality for long text and fixing issues related to the toast's disappearance.
Library containing over 2000 material vector icons that can be easily used as Drawable or as a standalone View.
Role in this project:
Front-end Developer
Contributions:12 releases, 24 commits, 3 PRs in 2 years 1 month
Contributions summary:Wannes primarily contributed to the development of the material-icon-lib library. Their commits focused on modifying the `MaterialIconView` and `MaterialDrawableBuilder` classes, which suggests involvement in UI component implementation. The changes include fixing a memory leak, fixing outline draw glitches, and updating the icon library to match the version from the icons library.
vector-iconssvgmaterialdrawableandroid
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Wannes Ghielens - Senior AI Engineer at Mediahuis nv