Ward Dehairs

Game Developer at Negotiator Studios

Ghent, East Flanders, Belgium
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Summary

👤
Senior
🎓
Top School
Ward Dehairs is a game developer based in Ghent, Belgium, with eight years of experience building interactive software and leading game projects through his studio Negotiator Studios. He ships Unity-based games and experiential apps, from local multiplayer VR and high-performance graphics work to medically-oriented 3D-printing pipelines and hardware-integrated exergames. His background in physics (KU Leuven) and a brief PhD stint informs a pragmatic, simulation-minded approach to technical problems like shaders, tessellation, and vibration/rigid-body concerns. Ward combines freelance agility with studio leadership, handling everything from AI bots and player movement to firmware debugging for custom devices. Notably, he has moved between research, commercial, and accessibility-focused projects, demonstrating an ability to translate academic rigor into production-ready interactive systems.
code8 years of coding experience
job6 years of employment as a software developer
bookMaster of Science - MS Physics, Master of Science - MS Physics at KU Leuven
languagesDutch, English
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Github Skills (19)

unity3d9
sketchup9
quake8
neopixel7
midi-controller7
artnet6
hyperion6
raspberry6
brightness6
userspace5
pwm5
assembly4
apex4
raspberry-pi3
starcraft2

Programming languages (3)

C#CHTML

Github contributions (5)

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wardd64/UnityFaction

Jun 2018 - Oct 2021

Bring redfaction 1 back to life in Unity trough importing vpp and rfl files.
Contributions:1 release, 19 commits, 81 pushes in 3 years 4 months
vppimportingunitylifesketchup
Contributions:10 pushes, 1 branch in 11 months
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Ward Dehairs - Game Developer at Negotiator Studios