Ward Dehairs is a game developer based in Ghent, Belgium, with eight years of experience building interactive software and leading game projects through his studio Negotiator Studios. He ships Unity-based games and experiential apps, from local multiplayer VR and high-performance graphics work to medically-oriented 3D-printing pipelines and hardware-integrated exergames. His background in physics (KU Leuven) and a brief PhD stint informs a pragmatic, simulation-minded approach to technical problems like shaders, tessellation, and vibration/rigid-body concerns. Ward combines freelance agility with studio leadership, handling everything from AI bots and player movement to firmware debugging for custom devices. Notably, he has moved between research, commercial, and accessibility-focused projects, demonstrating an ability to translate academic rigor into production-ready interactive systems.
8 years of coding experience
6 years of employment as a software developer
Master of Science - MS Physics, Master of Science - MS Physics at KU Leuven
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Ward Dehairs - Game Developer at Negotiator Studios