Warren Russell

Client Engineer at Electronic Arts (EA)

Coquitlam, British Columbia, Canada
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Summary

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Senior
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Top School
Warren Russell is a client engineer with 11+ years building cross-platform games and mixed-reality experiences, currently at Electronic Arts after shipping high-profile projects at Unity and Capgemini. He led the engineering of The Office mobile game's soft launch and architected shared systems—multiplayer, controls, teleportation—for mixed-reality demos showcased at Davos and CES. Comfortable across the full development lifecycle, he pairs gameplay programming with tooling and pipeline automation that speed iteration for artists and designers. Warren has deep Unity expertise on mobile, AR/VR headsets, and open-world multiplayer prototypes, and he mentors junior engineers to raise team delivery. Based in Coquitlam, BC, he combines studio-grade production experience with a taste for experimental interfaces—hand-gesture gameplay and mixed-reality demos—that bridge entertainment and enterprise.
code11 years of coding experience
job8 years of employment as a software developer
bookAgile Leadership Associate Certificate Business, Agile Leadership Associate Certificate Business at The University of British Columbia
bookDouglas College
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Simon Fraser University

Github contributions (1)

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WarrenGGrussell/v720

Feb 2015 - Mar 2015

Contributions:11 commits, 9 pushes, 1 branch in 3 days
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Warren Russell - Client Engineer at Electronic Arts (EA)