Weihang Kong

Gameplay Programmer at Ubisoft China

Xuhui District, Shanghai, China
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Summary

👤
Senior
🎓
Top School
Weihang Kong is a gameplay programmer with 9 years of experience specializing in wildlife AI and behavior for AAA titles, currently contributing to an unannounced project at Ubisoft China. He has deep C++ and engine-level expertise from work on the Dunia engine for FAR CRY 6 and ongoing refactoring and optimization of animal behaviors, audio/visual feedback, and multi-pedal locomotion. Comfortable digging into source runtime logic, he improves realism by adding context-aware behaviors (e.g., water-seeking, hunting aftermath) and refining reactions to complex stimuli like fire. His background includes building cross-platform engines and games using DirectX and Unity, giving him a strong foundation in graphics, physics, and systems design. Based in Shanghai, he combines a player’s passion for games with pragmatic engineering, often balancing fast iteration with careful avoidance of side effects at the engine level.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering - BE, Computer Games and Programming Skills, Bachelor of Engineering - BE, Computer Games and Programming Skills at Fujian Normal University
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Github Skills (6)

tabletop9
virtual-tabletop9
foundry8
file-dialog2
dialog2
imgui1

Programming languages (2)

C#JavaScript

Github contributions (5)

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kwh3884858/XenonEngine

Aug 2019 - Nov 2024

Contributions:3 releases, 351 pushes, 5 branches in 5 years 3 months
kwh3884858/Hippocampus

May 2019 - Jul 2022

Contributions:517 commits, 375 pushes, 6 branches in 3 years 2 months
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Weihang Kong - Gameplay Programmer at Ubisoft China