Summary
Weihang Kong is a gameplay programmer with 9 years of experience specializing in wildlife AI and behavior for AAA titles, currently contributing to an unannounced project at Ubisoft China. He has deep C++ and engine-level expertise from work on the Dunia engine for FAR CRY 6 and ongoing refactoring and optimization of animal behaviors, audio/visual feedback, and multi-pedal locomotion. Comfortable digging into source runtime logic, he improves realism by adding context-aware behaviors (e.g., water-seeking, hunting aftermath) and refining reactions to complex stimuli like fire. His background includes building cross-platform engines and games using DirectX and Unity, giving him a strong foundation in graphics, physics, and systems design. Based in Shanghai, he combines a player’s passion for games with pragmatic engineering, often balancing fast iteration with careful avoidance of side effects at the engine level.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Engineering - BE, Computer Games and Programming Skills, Bachelor of Engineering - BE, Computer Games and Programming Skills at Fujian Normal University