Summary
Wenlan H is an AR engineer with 12 years of experience building high-performance optical simulations, photorealistic rendering, and Unity-based 2D/3D game systems. Having moved from internships at Alibaba and Siemens into VR and research roles at Audi and KIT, she helped optimize 3D data and shader pipelines for HMDs and robot-controlled VR scenes before transitioning to commercial game development. At Kolibri Games she shipped features and helped take prototypes to global launch on titles like Idle Junkyard Tycoon and Idle Miner Tycoon, working cross-functionally with QA, UX and art teams. Now at Snap Inc., she applies her graphics and Unity expertise to augmented reality experiences, blending academic rigour from a KIT computer science master’s with pragmatic product delivery. Colleagues would note her uncommon mix of physics-informed rendering knowledge and hands-on gameplay engineering.
11 years of coding experience
8 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Karlsruhe Institute of Technology (KIT)
Bachelor of Engineering (BE), Computer Software Engineering, Bachelor of Engineering (BE), Computer Software Engineering at Harbin Institute of Technology
Chinese, Italian, German, English