Wenlin Mao

Software Engineer at Meta

San Diego, California, United States
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Summary

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Senior
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Wenlin Mao is a software engineer in San Diego with eight years of experience building high-performance systems across XR, web, and ML-enabled platforms. At Meta Reality Labs he contributes to the OpenXR Native SDK and Android loader used by millions of VR devices, while prior roles at EA and Kneron show a pattern of accelerating data workflows and shrinking model testing from days to minutes. He blends C++ systems work, scalable backend services (Flask, Hive, PostgreSQL), and visualization expertise to deliver measurable product impact—such as cutting analysis time for 20M player records from an hour to ten minutes. A dual alumnus of UCSD and Carnegie Mellon, Wenlin pairs strong academic performance with hands-on research in aging-tech and 3D visualization, and has a track record of moving prototypes into production in both cloud and embedded environments.
code8 years of coding experience
job3 years of employment as a software developer
bookUniversity of California, San Diego
bookHigh School, 3.7/4.0, High School, 3.7/4.0 at San Francisco Waldorf School
bookMaster's degree, Computer Software Engineering, 3.8/4.0, Master's degree, Computer Software Engineering, 3.8/4.0 at Carnegie Mellon University
languagesChinese, English, Japanese
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (39)

viewer10
draw10
morph10
texture10
google-play10
wavefront9
android-app9
obj9
stl9
collada9
spine9
renderer9
playcanvas8
openxr8
3d-engine8

Programming languages (6)

JavaC++CJavaScriptHTMLPython

Github contributions (5)

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Contributions:88 PRs, 148 pushes, 17 branches in 2 months
Android app to load 3D models in obj, stl, dae & gltf format using pure OpenGL ES 2.0. Published on Play Store https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel2
Contributions:14 commits, 13 pushes, 1 branch in 5 months
spineobjopengl-esvolume-renderingplaycanvas
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Wenlin Mao - Software Engineer at Meta