Wenlin Mao is a software engineer in San Diego with eight years of experience building high-performance systems across XR, web, and ML-enabled platforms. At Meta Reality Labs he contributes to the OpenXR Native SDK and Android loader used by millions of VR devices, while prior roles at EA and Kneron show a pattern of accelerating data workflows and shrinking model testing from days to minutes. He blends C++ systems work, scalable backend services (Flask, Hive, PostgreSQL), and visualization expertise to deliver measurable product impact—such as cutting analysis time for 20M player records from an hour to ten minutes. A dual alumnus of UCSD and Carnegie Mellon, Wenlin pairs strong academic performance with hands-on research in aging-tech and 3D visualization, and has a track record of moving prototypes into production in both cloud and embedded environments.
8 years of coding experience
3 years of employment as a software developer
University of California, San Diego
High School, 3.7/4.0, High School, 3.7/4.0 at San Francisco Waldorf School
Master's degree, Computer Software Engineering, 3.8/4.0, Master's degree, Computer Software Engineering, 3.8/4.0 at Carnegie Mellon University
Android app to load 3D models in obj, stl, dae & gltf format using pure OpenGL ES 2.0. Published on Play Store https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel2
Contributions:14 commits, 13 pushes, 1 branch in 5 months
spineobjopengl-esvolume-renderingplaycanvas
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