Summary
Wes Bunn is a Senior Technical Designer with over 14 years in game development and more than a decade at Epic Games, where he shipped high-profile tech demos and cross-platform projects like The Matrix Awakens and Lego Fortnite. He blends deep level-design expertise with technical fluency in Unreal Engine (Blueprints), C++, Lua and JavaScript, and is comfortable building tools and prototypes for licensees and the community. His background spans the full production pipeline—from blocking out levels and scripting AI to creating documentation, tutorials, and visual scripting support—making him a bridge between designers, artists and engineers. Familiar with 3D tools (Blender, 3DsMax) and industry workflows (Perforce, Alienbrain, Hansoft), he repeatedly steps into lead roles on live projects and tight milestones. Notably, he has a track record of rapidly prototyping game systems and answering community-driven technical questions, demonstrating both pedagogical and hands-on strengths. Based in Raleigh, NC, he brings a relentless “can do” attitude and a history of adapting proprietary editors and modern engines to solve complex design problems.
11 years of coding experience
8 years of employment as a software developer
Diploma, Diploma at Cypress High School
General Studies, General Studies at Southern Utah University