Wes Bunn

Senior Technical Designer at Epic Games

Raleigh, North Carolina, United States
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Summary

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Senior
🎓
Top School
Wes Bunn is a Senior Technical Designer with over 14 years in game development and more than a decade at Epic Games, where he shipped high-profile tech demos and cross-platform projects like The Matrix Awakens and Lego Fortnite. He blends deep level-design expertise with technical fluency in Unreal Engine (Blueprints), C++, Lua and JavaScript, and is comfortable building tools and prototypes for licensees and the community. His background spans the full production pipeline—from blocking out levels and scripting AI to creating documentation, tutorials, and visual scripting support—making him a bridge between designers, artists and engineers. Familiar with 3D tools (Blender, 3DsMax) and industry workflows (Perforce, Alienbrain, Hansoft), he repeatedly steps into lead roles on live projects and tight milestones. Notably, he has a track record of rapidly prototyping game systems and answering community-driven technical questions, demonstrating both pedagogical and hands-on strengths. Based in Raleigh, NC, he brings a relentless “can do” attitude and a history of adapting proprietary editors and modern engines to solve complex design problems.
code11 years of coding experience
job8 years of employment as a software developer
bookDiploma, Diploma at Cypress High School
bookGeneral Studies, General Studies at Southern Utah University

Github contributions (5)

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dnrl/UE4

May 2016 - Sep 2016

Contributions:77 commits in 3 months
karabaos/UnrealVN

Jan 2015 - Feb 2015

Contributions:17 commits in 1 month
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Wes Bunn - Senior Technical Designer at Epic Games