Summary
Wesley Hampson is a Seattle-based Software Engineer II with 11 years of experience focused on low-level systems, kernel drivers, and tooling for gaming platforms. Currently developing kernel drivers for the Xbox Graphics platform at Microsoft, he previously contributed to PIX performance and debugging tooling and has a strong foundation in OS design from teaching x86 assembly and kernel projects. His interests span reverse engineering, game hacking, and sound engineering, reflecting a blend of systems-level rigor and creative audio work. A long-time open-source advocate and avid programmer, Wesley brings practical hardware verification and performance testing experience from internships at Microsoft and Intel. Skilled at translating deep technical concepts into tools and teaching, he’s comfortable across both kernel and user-space domains while continually exploring unconventional intersections like audio production and game hacking.
11 years of coding experience
4 years of employment as a software developer
Engineering, Engineering at College of Lake County
Bachelor of Science Computer Engineering, Bachelor of Science Computer Engineering at University of Illinois Urbana-Champaign
English