Wesley Mayle is a DevOps specialist with eight years of hands-on experience building and maintaining CI/CD pipelines and operational tooling for game and software projects. Based in Wyoming, Michigan, he developed Jenkins-driven pipelines for 20+ projects at YETi CGI while also creating custom Unity3D editor tools and managing app storefront deployments for Google Play and the App Store. His background blends technical art and development—he previously worked as a technical artist on multiple high-profile casual and mobile titles—giving him a practical sense for pipeline needs across content and engineering teams. Wesley has led hardware lifecycle, migration and deployment programs, and served as a deployment team lead coordinating IT asset management and compliance. He pairs a Bachelor of Applied Science in Digital Animation and Game Design with deep operational experience, enabling him to translate creative workflows into reliable, automatable processes. Colleagues rely on him for pragmatic solutions that bridge legacy project maintenance and modern CI practices.
8 years of coding experience
1 year of employment as a software developer
Grand Rapids Community College
Bachelor of Applied Science, Digital Animation And Game Design, Bachelor of Applied Science, Digital Animation And Game Design at Ferris State University
The documentation repository for all things Casual Simulation
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casualsimulation
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