Wesley Mayle

DevOps at YETi CGI

Wyoming, Michigan, United States
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Summary

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Senior
🎓
Top School
Wesley Mayle is a DevOps specialist with eight years of hands-on experience building and maintaining CI/CD pipelines and operational tooling for game and software projects. Based in Wyoming, Michigan, he developed Jenkins-driven pipelines for 20+ projects at YETi CGI while also creating custom Unity3D editor tools and managing app storefront deployments for Google Play and the App Store. His background blends technical art and development—he previously worked as a technical artist on multiple high-profile casual and mobile titles—giving him a practical sense for pipeline needs across content and engineering teams. Wesley has led hardware lifecycle, migration and deployment programs, and served as a deployment team lead coordinating IT asset management and compliance. He pairs a Bachelor of Applied Science in Digital Animation and Game Design with deep operational experience, enabling him to translate creative workflows into reliable, automatable processes. Colleagues rely on him for pragmatic solutions that bridge legacy project maintenance and modern CI practices.
code8 years of coding experience
job1 year of employment as a software developer
bookGrand Rapids Community College
bookBachelor of Applied Science, Digital Animation And Game Design, Bachelor of Applied Science, Digital Animation And Game Design at Ferris State University
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Github Skills (19)

simulation10
javascript9
android-apps8
android8
ruby8
ios8
firebase-analytics7
fastlane7
automation7
unity3d6
react-native6
firebase5
mobile5
firebase-remote-config4
firebase-cloud-messaging4

Programming languages (4)

TypeScriptC#JavaScriptRuby

Github contributions (5)

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casual-simulation/aux-cli

Aug 2019 - Nov 2022

Contributions:335 pushes, 3 branches in 3 years 3 months
The documentation repository for all things Casual Simulation
Contributions:133 pushes in 1 year 7 months
casualsimulation
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Wesley Mayle - DevOps at YETi CGI