Wesley Smith is a Technical Program Manager with nine years of cross-disciplinary experience in software quality, release engineering, and automation, now leading portfolio management at Google. He built and scaled XR and autonomous-systems test infrastructure at Unity, transitioning from hands-on SDET work to senior program and release roles where he created tooling that reduced leadership overhead and improved initiative tracking. Wesley combines deep C# and CI/CD expertise with pragmatic program leadership—planning quarterly automation roadmaps, running hardware labs, and aligning multi-team roadmaps with product strategy. Comfortable communicating from execs to engineers, he repeatedly improves velocity and visibility by treating internal tools like products and soliciting user feedback. Based in Monroe, WA, he brings a maker’s background in game and XR tooling to large-scale platform delivery.
9 years of coding experience
13 years of employment as a software developer
Bachelor of Science Digital Entertainment and 3D Game Design, Bachelor of Science Digital Entertainment and 3D Game Design at Digital Entertainment and Game Design
Associate of Arts and Sciences (AAS) Design and Visual Communications General, Associate of Arts and Sciences (AAS) Design and Visual Communications General at ITT Technical Institute
SimViz contains tools and resources for authoring and executing autonomous vehicle simulations on roadways and city scapes by using map import, scene creation, formatting of ground truth data, and creating spline based roads.
Contributions:7 commits, 2 PRs, 6 pushes in 3 months
Contributions:4 PRs, 18 pushes, 5 branches in 2 days
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Wesley Smith - Technical Program Manager at Google