Summary
Wesley Spacebar is a co-founder and software engineer based in Portland with a decade of experience building experimental simulation and game systems. He architects GraphSail, a graph-neural-network-driven IDE for coordinating autonomous Linux desktop fleets, blending original LibTorch C++ research with entity-component systems and fintech-inspired endowment concepts for autonomous software inventors. His background includes gameplay and AI systems work in Unreal Engine, low-level profiling and debugging at WB Games/Avalanche, and rapid prototyping of UIs and behavior trees. Comfortable across C++, Python, Node.js, and embedded C++, Wesley pairs creative, research-forward thinking with hands-on delivery of complex, distributed simulation tooling. An imaginative engineer who describes himself as a "graph imagination captain," he brings both playful vision and deep technical craft to frontier software and interactive systems.
10 years of coding experience
1 year of employment as a software developer
B.Sc, Software and Game Development, B.Sc, Software and Game Development at Neumont College of Computer Science