Wes Waugh

Portland, Oregon, United States
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Summary

👤
Senior
Wesley Waugh is an AI network software engineer in Portland, Oregon with 14 years of systems and embedded software experience, now focused on building scalable network telemetry for AI data centers at Intel. He blends low-level firmware and kernel-driver expertise with cloud-native prototypes in Go that export metrics to Prometheus/Grafana and inform automated network routing to maximize performance. Previously he shipped security-sensitive Linux device management and MFA solutions at JumpCloud, and delivered embedded systems for medical devices and RF/optical instruments, including firmware for an FDA EUA ventilator. Wesley has deep experience optimizing for constrained environments—writing assembly for micropower ICs and building an instruction-accurate static binary translator to accelerate long-running tests. He’s comfortable across the full stack from silicon and real-time firmware to distributed monitoring and control planes, with a practical instinct for turning diagnostic data into automated operational improvements.
code15 years of coding experience
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Github Skills (32)

sliding10
build-system9
bazel9
scalable9
puzzle8
csharp7
objective-c7
microsoft-azure7
php7
python7
cpp7
grpc6
clang6
ruby6
compilation-database6

Programming languages (6)

JavaC++RustCMarkdownPython

Github contributions (5)

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cuadue/2048_game

Mar 2014 - Sep 2016

Sliding tile puzzle game in the terminal
Contributions:19 commits, 3 pushes, 1 comment in 2 years 6 months
gametile-puzzle-gamerustin-gametile
cuadue/chordimate

Jun 2012 - Jun 2012

Contributions:26 commits in 4 days
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