Wessel Mast is a tools programmer with eight years of experience specializing in game and engine tooling, currently building developer productivity solutions at Guerrilla in Amsterdam. He progressed from intern to senior roles within Guerrilla, demonstrating deep domain knowledge of pipeline automation and editor extensions for AAA game development. A background in game development from HKU and early industry experience at KeokeN Interactive give him a strong practical sense for both gameplay and technical workflows. Wessel also speaks publicly about tooling topics, signaling an ability to translate technical complexity for broader audiences. Colleagues rely on him to simplify artists' and engineers' workflows through pragmatic, maintainable tools that ship on tight production schedules.
8 years of coding experience
3 years of employment as a software developer
student Game Development, student Game Development at HKU (Hogeschool voor de Kunsten Utrecht)
Contributions:1 PR, 83 pushes, 1 branch in 7 months
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