Westin Breger

Senior Software Engineer at World Wide Technology

Missouri, United States
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Summary

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Senior
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Top School
Westin Breger is a Senior Software Engineer with 13 years of experience building .NET and JavaScript-based web and server systems, currently solving complex technical problems at World Wide Technology from Missouri. A computer science graduate with deep roots in game systems design, he blends production web/backend engineering with a passion for game mechanics and UI—evidenced by contributions to the popular OpenXcom open-source project where he improved battlescape camera behavior and core game logic. He previously supported iOS-integrated .NET services at Asynchrony and led a ten-person student game studio, delivering multiple titles using XNA and Unity3D while owning architecture, schedules, and critical graphics code. Known for pragmatic troubleshooting from his university ITS days, Westin brings both hands-on debugging chops and leadership in cross-disciplinary teams. He shares technical work and perspectives publicly (Twitter: @BregerW), reflecting an enthusiasm for community-facing engineering and continuous craft improvement.
code13 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Southern Illinois University, Edwardsville
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Stackoverflow

Stats
213reputation
12kreached
5answers
1question
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Github Skills (17)

c-language10
gameplay10
sdl10
videogames10
cprogramming-language10
game-engine9
comb9
engine9
fbx6
unity-game-engine6
sorting6
physics6
asp-net-mvc6
python6
java6

Programming languages (10)

C#TypeScriptJavaC++ShaderLabJavaScriptVueHTML

Github contributions (5)

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OpenXcom/OpenXcom

May 2013 - May 2013

Open-source clone of the original X-Com đź‘˝
Role in this project:
userBackend Developer
Contributions:5 commits in 13 days
Contributions summary:Westin appears to be contributing to the game logic and user interface of the OpenXcom project. Their work includes modifying the battlescape camera behavior for scrolling, implementing functionality related to base naming and selling items in the geoscape, and making adjustments to unit sprite rendering. The commits show changes in the core C++ code, specifically targeting game mechanics and UI interactions. These changes enhance the game's functionality and address aspects of the user experience.
gameufo-defensex-comsdlc-plus-plus
xrabohrok/crazy-pants

Jan 2014 - Aug 2016

Contributions:46 commits, 3 pushes in 2 years 7 months
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Westin Breger - Senior Software Engineer at World Wide Technology