Software Engineer at freiheit.com technologies gmbh
Greater Hamburg Area Germany
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Summary
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Rockstar
🎓
Top School
Willi Schinmeyer is a software engineer with 15 years’ experience building and maintaining robust C++ systems and cloud-native microservices, currently developing scalable B2B e‑commerce platforms on Kubernetes. He gravitates toward well-tested, modern C++ code and has a strong maintenance mindset demonstrated by long-running contributions to classic game-engine tools like GtkRadiant and OpenJK (Jedi Academy/OpenJK engine). Based in Greater Hamburg, he blends low-level game-engine fixes and gameplay logic with production-grade backend engineering, a mix that sharpens both debugging instincts and system design. Willi’s background includes porting legacy front-end tech to HTML5 and adding 3D components to C++ SDKs, evidencing a practical curiosity for bridging old and new stacks.
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
Role in this project:
Back-end Developer
Contributions:24 reviews, 152 commits, 21 PRs in 4 years 1 month
Contributions summary:Willi appears to be involved in the core development of the Jedi Academy game engine, focusing on improving and maintaining the game's core logic. Their commits primarily involve modifying C++ source code files, specifically focusing on game mechanics. The code changes include adjustments to player actions, and other core engine aspects, indicating a focus on improving the game's functionality.
The open source, cross platform level editor for idtech games
Role in this project:
Software Developer
Contributions:11 commits, 3 comments in 1 month
Contributions summary:Willi primarily contributed to bug fixes and feature enhancements within the level editor. Their work included fixing transparency issues, addressing floating window behavior, and improving the handling of map loading. They also made changes related to game-specific configurations, such as for Jedi Academy, fixing shader paths and handling missing shader lists. These modifications suggest a focus on code maintenance and ensuring proper functionality within the application.
fltkwindowsgamesmap-editortileset
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Willi Schinmeyer - Software Engineer at freiheit.com technologies gmbh