Summary
William Besnard is a Lead Game Designer and Unity tools author with 13 years in game development and over nine years designing in both Unity and Unreal. He directs teams and creative vision at Warpfrog and Vile Monarch while also publishing productivity plugins (Grabbit, MonKey, Parrot) that have been featured on Unity’s Asset Store front page. Comfortable across the full production pipeline, he pairs gameplay, monetization and level design expertise with hands-on prototyping and tool development to speed iteration. His solo work leverages Houdini and Substance to reduce production time, reflecting a practical blend of design and technical craft. Educated as an engineer and game designer (ICAM, ENJMIN, Les Gobelins), he brings systems thinking from low-level engine programming to high-level creative direction. Colleagues rely on him for making complex design problems tractable through custom tooling and pragmatic pipelines.
13 years of coding experience
4 years of employment as a software developer
Mastère IDE, Graduated, Mastère IDE, Graduated at Les Gobelins
Engineer degree, Management, Software, Electronics, Mechanical, Management, Engineer degree, Management, Software, Electronics, Mechanical, Management at ICAM Nantes
Mastère IDE, Game Design, Graduated, Mastère IDE, Game Design, Graduated at ENJMIN
English, Spanish, Polish, French