Interactive Software Developer at Thingz (Formerly DMI)
Savage, Maryland, United States
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Summary
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Senior
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Top School
William Blanchard is an interactive software developer with eight years of experience building tools that bridge web, firmware, and 3D/point-cloud workflows, currently developing LiDAR visualization and admin SaaS tooling at Thingz (formerly DMI). He brings deep C/C++ and Unreal Engine expertise—having built point-cloud viewers and collision-analysis tools—as well as GPU acceleration experience from parallelizing algorithms in CUDA during research at Iowa State's VRAC. Comfortable across the stack, he pairs Angular Material front-end work and API integration with hands-on hardware skills like PCB design and Cinema4D asset creation, reflecting his interest in Human-Computer Interaction and artful tech. Pragmatic and curious, he seeks to create efficient, intuitive software that improves data collection, system security, or user lives, and he deliberately cultivates an imperfect-but-growing understanding by learning new domains as projects demand.
8 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Iowa State University
TrackingExpert+ introduces a set of tools for augmented reality (AR) application development. In particular, it provides for 6-degree-of-freedom (DoF) pose measurement and 3D visualization capabilities. The focus is on industrial AR applications for tasks such as assembly training and task-support, maintenance, and others.
Contributions:94 commits, 2 PRs, 97 pushes in 1 year 5 months
Godot Engine – Multi-platform 2D and 3D game engine
Contributions:18 pushes, 1 branch in 11 months
godot3godotgamedevgodot-enginegame-development
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William Blanchard - Interactive Software Developer at Thingz (Formerly DMI)