William Derksen

Engineer at Treyarch

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
William Derksen is an engineer specializing in real-time engine, graphics, and tools development with a decade of experience and a focus on AAA game engines at Treyarch. He has progressed from intern to senior associate, contributing to core engine, graphics, and tooling for multiple Call of Duty titles while blending practical production work with research experience in high-performance and heterogeneous computing. Comfortable across C++, GPU acceleration, photogrammetry pipelines, and automation, he has shipped tooling and asset-processing systems for both game and robotics applications. William also pursues machine learning and creative writing, building models and games outside of his day job, which gives him a hybrid perspective on procedural content and runtime systems. Based in Los Angeles, he brings an engineer’s rigor to both performance-critical systems and developer-facing tools, often surfacing research ideas into production.
code10 years of coding experience
job4 years of employment as a software developer
bookCoursework, Computer Engineering, Coursework, Computer Engineering at University of Pittsburgh
bookCoursework, Computer Graphics, Coursework, Computer Graphics at Carnegie Mellon University
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Github Skills (47)

multiplayer-game10
python8
deep-learning8
machine-learning8
decompiler7
decompile7
tensorflow7
pdb7
listview7
mono7
neural-network6
git-repository6
dotnet6
deep-neural-networks5
robot5

Programming languages (10)

C#JavaC++CRustVerilogJavaScriptLua

Github contributions (5)

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olin-ars/waterline-detection

Apr 2018 - Apr 2018

Contributions:11 commits, 11 pushes, 1 branch in 3 days
occamLab/assistive_apps

Jul 2017 - Jun 2020

applications to assist visually impaired users on everyday tasks
Contributions:8 pushes, 2 branches in 2 years 11 months
reacteverydayvisually-impairedassist
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