William Derksen is an engineer specializing in real-time engine, graphics, and tools development with a decade of experience and a focus on AAA game engines at Treyarch. He has progressed from intern to senior associate, contributing to core engine, graphics, and tooling for multiple Call of Duty titles while blending practical production work with research experience in high-performance and heterogeneous computing. Comfortable across C++, GPU acceleration, photogrammetry pipelines, and automation, he has shipped tooling and asset-processing systems for both game and robotics applications. William also pursues machine learning and creative writing, building models and games outside of his day job, which gives him a hybrid perspective on procedural content and runtime systems. Based in Los Angeles, he brings an engineer’s rigor to both performance-critical systems and developer-facing tools, often surfacing research ideas into production.
10 years of coding experience
4 years of employment as a software developer
Coursework, Computer Engineering, Coursework, Computer Engineering at University of Pittsburgh
Coursework, Computer Graphics, Coursework, Computer Graphics at Carnegie Mellon University
applications to assist visually impaired users on everyday tasks
Contributions:8 pushes, 2 branches in 2 years 11 months
reacteverydayvisually-impairedassist
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