Summary
William Dyce is a game designer and former programmer with 14 years of industry experience, specialising in economic and progression systems, NPC behaviour, and technical design for narrative and 4X games. He moves fluidly between pitching high-level concepts and building C# prototypes and spreadsheets to validate and tune systems, earning a reputation as "the spreadsheet guy" on complex balancing tasks. William has led and mentored multidisciplinary teams at studios like Amplitude and worked as a consultant and contractor across indie and AAA projects, most recently contributing to story generators and content updates. Based in Paris as a tall Aussie expat, he blends rigorous technical chops with a playful curiosity—he’s equally likely to prototype a simulation, debug a git mess, or discuss etymology while strumming a ukulele.
14 years of coding experience
9 years of employment as a software developer
Master of Science, Computer-Science, Master of Science, Computer-Science at University of Montpellier
Bachelor of Science, Computer-Science, Bachelor of Science, Computer-Science at Università di Trento
English, French, Italian