William Dyce

Game Designer at Ludeon Studios

Greater Paris Metropolitan Region France
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Summary

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Senior
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Top School
William Dyce is a game designer and former programmer with 14 years of industry experience, specialising in economic and progression systems, NPC behaviour, and technical design for narrative and 4X games. He moves fluidly between pitching high-level concepts and building C# prototypes and spreadsheets to validate and tune systems, earning a reputation as "the spreadsheet guy" on complex balancing tasks. William has led and mentored multidisciplinary teams at studios like Amplitude and worked as a consultant and contractor across indie and AAA projects, most recently contributing to story generators and content updates. Based in Paris as a tall Aussie expat, he blends rigorous technical chops with a playful curiosity—he’s equally likely to prototype a simulation, debug a git mess, or discuss etymology while strumming a ukulele.
code14 years of coding experience
job9 years of employment as a software developer
bookMaster of Science, Computer-Science, Master of Science, Computer-Science at University of Montpellier
bookBachelor of Science, Computer-Science, Bachelor of Science, Computer-Science at Università di Trento
languagesEnglish, French, Italian
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Stackoverflow

Stats
239reputation
7kreached
2answers
3questions
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Github Skills (44)

godot10
game-engine10
open-source10
game-development10
player9
video-player8
haxe8
javascript7
html5-audio7
html5-video7
videojs6
html6
android-ndk6
opengl-es6
zooming6

Programming languages (5)

C++ShellHaxeJavaScriptLua

Github contributions (5)

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wilbefast/lwjgl-ambition

Oct 2012 - Dec 2012

Contributions:58 commits in 2 months
wilbefast/ceaseless-tactics

Dec 2015 - Jan 2016

Contributions:14 commits, 8 pushes, 1 branch in 1 month
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William Dyce - Game Designer at Ludeon Studios