Summary
William Hjelm is a render programmer with nine years of engineering experience, currently developing low-level rendering systems for Avalanche Studios' in-house Apex engine and contributing to the upcoming AAA title Contraband. He holds a Master's in High Performance Computing from Chalmers and has a strong academic background in computer graphics, including a thesis on global illumination. Comfortable across engine-level C++ and GPU techniques, he has progressed from internships and analytics-focused development roles to experienced graphics programming on live game projects. Based in Stockholm and noted as a "dark mode connoisseur," he blends careful performance-minded engineering with a practical production focus and maintains an active GitHub presence.
9 years of coding experience
5 years of employment as a software developer
Gymnasieexamen, Engineering Science, Gymnasieexamen, Engineering Science at IT-Gymnasiet
Civilingenjörsexamen, Computer Engineering Technologies/Technicians, Civilingenjörsexamen, Computer Engineering Technologies/Technicians at Chalmers University of Technology
Master's degree, Informatics & Computing Engineering (MIEIC), Master's degree, Informatics & Computing Engineering (MIEIC) at Universidade do Porto