Summary
William Manning is a Senior Graphics Developer with 12 years of experience specializing in real-time graphics, C++/C#, Unity, Unreal, and OpenGL/GLSL, currently shaping visuals at Level Ex. He has a strong track record building Unity plugins, procedural generation systems, and AR/VR training tools, bringing practical production experience from defense, healthcare, and game studios. His background includes porting and redesigning SDKs for Unity, integrating multiplayer APIs, and leading Unreal instruction for teens—demonstrating both toolkit depth and the ability to communicate complex concepts. Known for bridging research-level graphics techniques with shipping product constraints, he prefers pragmatic solutions that scale across platforms. Based in Phoenixville, PA, he maintains a portfolio showcasing technical demos and plugins that reveal a curiosity for both low-level rendering and developer ergonomics.
12 years of coding experience
8 years of employment as a software developer
Northeastern University
Souderton Area High School