William Meaton

Lead Gameplay Programmer at Creative Assembly

Horsham, England, United Kingdom
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Summary

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Senior
🎓
Top School
William Meaton is a Lead Gameplay Programmer with 11 years in games engineering, currently heading a gameplay code team on a tent-pole Total War title at Creative Assembly. He brings deep C++ and C# expertise and a track record of shipping two major Total War titles plus multiple DLCs, rising from trainee to lead within the studio. Known for tackling complex gameplay systems and UI work, he’s contributed to award-winning and record-breaking releases such as Total War: Three Kingdoms and Warhammer II. A Goldsmiths graduate in Games Programming, he pairs strong academic foundations with hands-on leadership and a pragmatic, delivery-focused approach. Despite working on high-profile projects, his personal GitHub work remains distinctly separate from studio output, reflecting independent curiosity and craft.
code11 years of coding experience
job5 years of employment as a software developer
book12 GCSES A*-C, Maths, English and Split Sciences above C grade, 12 GCSES A*-C, Maths, English and Split Sciences above C grade at Woodcote Highschool
bookGames Programming, Computer Science, First Class, Games Programming, Computer Science, First Class at Goldsmiths, University of London
bookComputing, Maths, Physics at A-Level and Chemistry at AS-Level, Computing, Maths, Physics at A-Level and Chemistry at AS-Level at Reigate College
languagesEnglish
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Github Skills (4)

cpp6
opengl6
game-development5
game-engine4

Programming languages (1)

F#

Github contributions (5)

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vexparadox/IMenet

Jan 2017 - Jun 2023

Contributions:38 pushes, 1 branch in 6 years 6 months
vexparadox/axInitial

Dec 2015 - Oct 2016

Contributions:1 PR, 142 pushes, 4 branches in 10 months
2d-gamelight-weightcpplightgamedev
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