William Reynish is a Staff Product Designer at Unity with a background that bridges animation, film and interaction design, bringing over a decade of hands-on creative leadership to developer-facing products. He led the major redesign of Blender 2.8x to make a complex 3D tool more approachable and later drove core asset and USD workflow design at Unity, collaborating closely with PMs and engineering leads. As founder and CEO of Haha Animation he has delivered commercial animation projects for clients like IKEA and Vestas while maintaining a long history as lead animator on open-source films such as Big Buck Bunny and Sintel. His career uniquely blends cinematic storytelling, game-level design and product UX, enabling him to translate artistic workflows into practical tooling for creators. Known for iterative, community-driven design, he often works at the intersection of open-source culture and commercial product strategy. Based in Copenhagen, he pairs formal training from film and design schools with a rare mix of director-level production experience and staff-level product design leadership.
3 years of coding experience
7 years of employment as a software developer
Animation & Game Director, Animation & Game Director at The National Film School of Denmark
Interaction Design, Interaction Design at The Royal Danish Academy of Fine Arts
An efficient and versatile input system for Unity.
Contributions:1 review, 9 comments in 1 year 2 months
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