William Reynish

Staff Product Designer at Unity

Copenhagen, Capital Region of Denmark
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Summary

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William Reynish is a Staff Product Designer at Unity with a background that bridges animation, film and interaction design, bringing over a decade of hands-on creative leadership to developer-facing products. He led the major redesign of Blender 2.8x to make a complex 3D tool more approachable and later drove core asset and USD workflow design at Unity, collaborating closely with PMs and engineering leads. As founder and CEO of Haha Animation he has delivered commercial animation projects for clients like IKEA and Vestas while maintaining a long history as lead animator on open-source films such as Big Buck Bunny and Sintel. His career uniquely blends cinematic storytelling, game-level design and product UX, enabling him to translate artistic workflows into practical tooling for creators. Known for iterative, community-driven design, he often works at the intersection of open-source culture and commercial product strategy. Based in Copenhagen, he pairs formal training from film and design schools with a rare mix of director-level production experience and staff-level product design leadership.
code3 years of coding experience
job7 years of employment as a software developer
bookAnimation & Game Director, Animation & Game Director at The National Film School of Denmark
bookInteraction Design, Interaction Design at The Royal Danish Academy of Fine Arts
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Github Skills (4)

gamepad10
mouse10
keyboard10
unity3d10

Programming languages (1)

C#

Github contributions (1)

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An efficient and versatile input system for Unity.
Contributions:1 review, 9 comments in 1 year 2 months
eventsgamepadmousetouchdevices
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William Reynish - Staff Product Designer at Unity