Summary
William Whitacre is an owner and hands-on software engineer with eight years of experience building game engines and tools from the ground up. He designs and implements specialized systems—recent work includes a 2D physics engine focused on continuous collision detection and stable orbital simulation, a programmable keyframe skeletal animator with animation mixing, and a data-driven game content serialization and async resource manager. William previously authored a C++11 game networking middleware that leverages move semantics and transparent virtual connections, demonstrating deep systems-level and performance-minded coding. Based in Columbia, Missouri, he runs Fungus Games and personally handles engine code, assets, and production for his game Microcosm, showing a rare blend of solo-creator discipline and low-level technical craftsmanship.
8 years of coding experience
Columbia College