William Whitacre

Owner at Fungus Games

Columbia, Missouri, United States
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Summary

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Senior
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Top School
William Whitacre is an owner and hands-on software engineer with eight years of experience building game engines and tools from the ground up. He designs and implements specialized systems—recent work includes a 2D physics engine focused on continuous collision detection and stable orbital simulation, a programmable keyframe skeletal animator with animation mixing, and a data-driven game content serialization and async resource manager. William previously authored a C++11 game networking middleware that leverages move semantics and transparent virtual connections, demonstrating deep systems-level and performance-minded coding. Based in Columbia, Missouri, he runs Fungus Games and personally handles engine code, assets, and production for his game Microcosm, showing a rare blend of solo-creator discipline and low-level technical craftsmanship.
code8 years of coding experience
bookColumbia College
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Github Skills (12)

macros7
nim-lang6
metaprogramming6
sinatra5
http5
pdf-document4
pdf4
compiler4
pdf-generation4
system-programming4
python4
web-framework1

Programming languages (1)

Nim

Github contributions (5)

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windgo-inc/lerosi

Jan 2018 - Mar 2018

Contributions:123 commits, 99 pushes, 8 branches in 2 months
windgo-inc/haas

Jan 2018 - Jan 2018

Contributions:17 pushes, 1 branch in 4 days
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