Summary
Willy Campos is a lead software development engineer specializing in multiplayer networking and game performance, currently driving multiplayer systems at Unity after years consulting and teaching Unity and C#. An electrical engineer by training, he brings a rare full-stack background from microprocessor assembly to cloud backend and AWS administration, plus deep expertise in C# and C++ for Unity3D. He’s delivered networking, physics-over-network, and architecture for over 250 game projects since 2004 and emphasizes clean code, SOLID design, and pragmatic performance optimizations. A persistent self-learner based in Vancouver, he pairs academic rigor in operations research with hands-on experience in databases, AI, and computer vision. Notably, his day-to-day work blends low-level systems thinking with high-level game design sensibilities, making him effective at both prototyping and production-grade multiplayer services.
10 years of coding experience
7 years of employment as a software developer
PostGrad, Operations Research, Postgrad, PostGrad, Operations Research, Postgrad at Universidad Galileo
Game Designer, Video Games, Game Designer, Video Games at Vancouver Film School
English, Spanish