Willy Campos

Lead, Software Development Engineer - Multiplayer Networking at Unity

Vancouver, British Columbia, Canada
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Summary

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Rockstar
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Top School
Willy Campos is a lead software development engineer specializing in multiplayer networking and game performance, currently driving multiplayer systems at Unity after years consulting and teaching Unity and C#. An electrical engineer by training, he brings a rare full-stack background from microprocessor assembly to cloud backend and AWS administration, plus deep expertise in C# and C++ for Unity3D. He’s delivered networking, physics-over-network, and architecture for over 250 game projects since 2004 and emphasizes clean code, SOLID design, and pragmatic performance optimizations. A persistent self-learner based in Vancouver, he pairs academic rigor in operations research with hands-on experience in databases, AI, and computer vision. Notably, his day-to-day work blends low-level systems thinking with high-level game design sensibilities, making him effective at both prototyping and production-grade multiplayer services.
code10 years of coding experience
job7 years of employment as a software developer
bookPostGrad, Operations Research, Postgrad, PostGrad, Operations Research, Postgrad at Universidad Galileo
bookGame Designer, Video Games, Game Designer, Video Games at Vancouver Film School
languagesEnglish, Spanish
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Github Skills (31)

electron10
microsoft10
unity3d-editor10
unity-editor10
typescript10
vscode-extension10
editor10
inspector10
extension-methods10
vscode10
scriptableobject10
unity3d10
visual-studio-code9
visual-studio9
unity-dots9

Programming languages (4)

C#TypeScriptC++Kotlin

Github contributions (5)

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wcampospro/LinuxFiles

Jan 2016 - Aug 2018

Contributions:2 PRs, 16 pushes, 2 branches in 2 years 7 months
test-repo
wcampospro/Unity_References

Jul 2017 - Feb 2018

Contributions:43 pushes, 2 branches, 1 tag in 6 months
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Willy Campos - Lead, Software Development Engineer - Multiplayer Networking at Unity