Witold Gawłowski is a C++ software engineer and game programmer with 11 years of experience building game engines and real-time systems across studios and tech companies. Based in Kraków, he has contributed system-wide changes to proprietary C++ engines at Sperasoft and held roles ranging from game designer to quantitative analyst, demonstrating both creative and analytical strengths. Currently at Shapespark, he focuses on long-term engineering challenges and has a consistent interest in making games that shows up across roles and his GitHub. His background in theoretical physics and analytical computer science gives him a strong foundation in problem solving and performance optimization. Colleagues can expect a developer who enjoys tackling hard low-level problems and translating game design ambitions into robust, maintainable C++ code.
11 years of coding experience
2 years of employment as a software developer
Licencjat (Lic.) Fizyka teoretyczna, Licencjat (Lic.) Fizyka teoretyczna at Jagiellonian University
Master of Science (incomplete) Computer Games Programming, Master of Science (incomplete) Computer Games Programming at Goldsmiths, University of London
Contributions:4 pushes, 1 branch in 6 years 10 months
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Witold Gawłowski - Inżynier Ds. Oprogramowania at Shapespark