Wojciech Figat

Graphics Engineer at 1047 Games

Warsaw, Masovian Voivodeship, Poland
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Wojciech Figat is a graphics engineer and entrepreneur with 12 years of experience building game engines and real-time rendering systems, currently working at 1047 Games and founding Flax Engine. He blends deep hands‑on graphics programming with product-level engine design, having led middleware and gameplay/graphics teams across multiple studios. An active open-source contributor, he improved FBX import robustness in the widely used OpenFBX project by adding multi-UV support, global settings handling and blend shape parsing. Trained in computer science at Politechnika Warszawska and management at SGH, he pairs technical rigor with business sensibility—able to ship engine features and architect pipelines that scale for production games.
code12 years of coding experience
job6 years of employment as a software developer
bookWarsaw University of Technology
bookMagister (Mgr), Manager, Magister (Mgr), Manager at SGH Warsaw School of Economics
languagesEnglish
github-logo-circle

Github Skills (7)

3d-models10
c-language10
fbx10
cprogramming-language10
modello9
loading-bar9
animation9

Programming languages (6)

C#C++CSSRustCRuby

Github contributions (5)

github-logo-circle
nem0/OpenFBX

Apr 2018 - Jun 2020

Lightweight open source FBX importer
Role in this project:
userBack-end Developer
Contributions:8 commits, 4 PRs, 4 comments in 2 years 2 months
Contributions summary:Wojciech contributed significantly to the `openfbx` project by implementing features related to FBX file import. Their work includes adding support for multiple UV channels, integrating global FBX settings, and addressing parsing issues. They also incorporated improvements to parsing logic, including fixes for specific model issues and the addition of blend shape support. These changes enhanced the project's ability to import and process FBX files correctly.
animationimportermodelanimatefbx
FlaxEngine/FlaxSamples

Jan 2018 - Jan 2023

Collection of example projects for Flax Engine
Contributions:76 commits, 8 PRs, 76 pushes in 5 years
gamedevvsixtemplatesgame-developmentexample-projects
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Wojciech Figat - Graphics Engineer at 1047 Games