Wojciech Figat is a graphics engineer and entrepreneur with 12 years of experience building game engines and real-time rendering systems, currently working at 1047 Games and founding Flax Engine. He blends deep hands‑on graphics programming with product-level engine design, having led middleware and gameplay/graphics teams across multiple studios. An active open-source contributor, he improved FBX import robustness in the widely used OpenFBX project by adding multi-UV support, global settings handling and blend shape parsing. Trained in computer science at Politechnika Warszawska and management at SGH, he pairs technical rigor with business sensibility—able to ship engine features and architect pipelines that scale for production games.
12 years of coding experience
6 years of employment as a software developer
Warsaw University of Technology
Magister (Mgr), Manager, Magister (Mgr), Manager at SGH Warsaw School of Economics
Contributions:8 commits, 4 PRs, 4 comments in 2 years 2 months
Contributions summary:Wojciech contributed significantly to the `openfbx` project by implementing features related to FBX file import. Their work includes adding support for multiple UV channels, integrating global FBX settings, and addressing parsing issues. They also incorporated improvements to parsing logic, including fixes for specific model issues and the addition of blend shape support. These changes enhanced the project's ability to import and process FBX files correctly.
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