Wojciech Sterna

Principal Engine Programmer at Flying Wild Hog

Lower Silesian Voivodeship, Poland
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Summary

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Senior
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Top School
Wojciech Sterna is a Principal Engine Programmer with 8+ years of focused experience in real-time graphics, engine development, and low-latency video streaming across AAA games and research projects. He has shipped engine and rendering work at studios like Flying Wild Hog, id Software, and CD PROJEKT RED, and contributed to projects spanning Shadow Warrior, Cyberpunk 2077, and streaming R&D for Orion. His expertise spans Vulkan, hardware video codecs (NVENC/NVDEC, AMF), hardware ray tracing, and GPU-accelerated codecs—he once built a sub-millisecond GPU video codec and a wireless VR pipeline that matched tethered latency in constrained bandwidth. Comfortable switching between proprietary engines and Unreal Engine 5, he blends deep math/graphics knowledge (author of a 3D math course) with practical performance engineering for PC, console and mobile. Former stints at NVIDIA and hands-on work with machine learning for image refinement underscore his research-to-production mindset. Based in Poland, he pairs academic training in advanced computer graphics with a track record of solving real-world latency and rendering challenges.
code8 years of coding experience
job10 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Wrocław University of Science and Technology
bookMaster's degree Advanced Computer Graphics, Master's degree Advanced Computer Graphics at Linköping University
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Github Skills (21)

libfdk-aac9
vaapi9
wasapi8
rendering8
sdk7
api7
vulkan6
amf6
amd5
tizen5
raspberry4
multimedia4
linux2
windows2
ffmpeg2

Programming languages (4)

C#C++ShellGLSL

Github contributions (5)

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maxest/WSyncer

Jul 2020 - Jan 2024

Contributions:14 pushes, 1 branch in 3 years 6 months
maxest/Vainmoinen

Jan 2023 - Jan 2024

Contributions:5 pushes, 1 branch in 11 months
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Wojciech Sterna - Principal Engine Programmer at Flying Wild Hog