Summary
Wooyeong Choe is a Senior Gameplay Programmer based in Oslo with 13 years of experience building AI-driven NPC behavior and multiplayer game systems for AAA and live-service titles. He has deep C++ and C# expertise and a track record designing multi-threaded server architectures, custom scripting and HFSM/behavior-tree AI with blackboard knowledge representation and LOD optimization. At Funcom he implemented a multithreaded logging system and led NPC AI for Dune, and at NCSOFT he owned server-side gameplay and visualization/debug tooling for Lineage Eternal. Comfortable across client, server and network layers, he combines hands-on engineering with operational tooling (remote debugging, telnet ops) that keeps complex online worlds running. His GitHub motto "make games" reflects a practical, game-first mindset that shows through shipped live titles and cross-platform experience.
13 years of coding experience
12 years of employment as a software developer