Summary
Xabier Goienetxea is a Staff Gameplay Programmer with 12 years of experience building scalable game systems, editor tooling, and developer workflows in Unity and C#. He has led architecture for large-scale MMO projects, shipping a custom MVVM framework and source-generated integrations that noticeably accelerated designer and engineer iteration across titles like Harveston and Julie’s Farm. Skilled in TDD, SOLID, dependency injection and performance profiling, he focuses on maintainable code that remains easy to change over time while reducing tech debt. Equally comfortable mentoring teams and driving code quality at scale, he blends hands-on engineering with cross-functional collaboration to align technical solutions with gameplay and UX goals. Based in Stockholm and fluent in Spanish, Basque and English, he’s built user-facing creation tools that balance power for advanced users with accessibility for newcomers.
12 years of coding experience
10 years of employment as a software developer
Video Games Design and Programming Desarrollo de Videojuegos con Unity, Video Games Design and Programming Desarrollo de Videojuegos con Unity at Cebanc
Higher Technician in Multiplatform Applications Development, Higher Technician in Multiplatform Applications Development at SEIM | Centro de Formación Profesional de Informática
Mobile Apps Development, Mobile Apps Development at Innova4B
Basque, Spanish, English