Xabier Goienetxea

Staff Gameplay Programmer at Brink Gaming

Stockholm, Sweden
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Summary

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Senior
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Top School
Xabier Goienetxea is a Staff Gameplay Programmer with 12 years of experience building scalable game systems, editor tooling, and developer workflows in Unity and C#. He has led architecture for large-scale MMO projects, shipping a custom MVVM framework and source-generated integrations that noticeably accelerated designer and engineer iteration across titles like Harveston and Julie’s Farm. Skilled in TDD, SOLID, dependency injection and performance profiling, he focuses on maintainable code that remains easy to change over time while reducing tech debt. Equally comfortable mentoring teams and driving code quality at scale, he blends hands-on engineering with cross-functional collaboration to align technical solutions with gameplay and UX goals. Based in Stockholm and fluent in Spanish, Basque and English, he’s built user-facing creation tools that balance power for advanced users with accessibility for newcomers.
code12 years of coding experience
job10 years of employment as a software developer
bookVideo Games Design and Programming Desarrollo de Videojuegos con Unity, Video Games Design and Programming Desarrollo de Videojuegos con Unity at Cebanc
bookHigher Technician in Multiplatform Applications Development, Higher Technician in Multiplatform Applications Development at SEIM | Centro de Formación Profesional de Informática
bookMobile Apps Development, Mobile Apps Development at Innova4B
languagesBasque, Spanish, English
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Github Skills (4)

unity3d4
injection4
csharp3
dependency-injection2

Programming languages (1)

C#

Github contributions (5)

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Skillath/GameBoyFlappyBird

May 2014 - Jul 2016

Contributions:30 commits, 10 pushes in 2 years 2 months
karampaul/RSS-Steam

Apr 2014 - Jun 2014

Contributions:97 commits in 1 month
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Xabier Goienetxea - Staff Gameplay Programmer at Brink Gaming