Xander Mccarthy is a founder and seasoned generalist engineer with 10+ years building high-impact systems across robotics, games, and autonomous driving. He blends hands-on C++, C#, and Python engineering with technical leadership—having led cross-functional teams at Unity, architected evaluation and simulation at Waymo, and shipped production cloud tooling at Reboot. Known for spotting high-ROI product and process improvements, he moves teams from prototypes to polished releases (including console ports and Vision Pro titles) while mentoring engineers to higher performance. Equally comfortable in gameplay code, motion planning, or backend infrastructure, he focuses on practical solutions that advance the state of the art. Based in Copenhagen, he’s quietly pragmatic: if a problem exists he won’t wait—he’ll fix it.
9 years of coding experience
18 years of employment as a software developer
Computer Science, Computer Science at Lund University
High School, High School at Markham District High School
BCS, Computer Science, BCS, Computer Science at University of Waterloo
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