Xavier Burrow is a versatile full-stack developer based in Sydney with a decade of experience building interactive web apps, bespoke SaaS, CMS platforms and WebGL-powered virtual experiences. He combines front- and back-end engineering with a strong design background—Adobe Creative Suite and Autodesk proficiency—enabling him to carry projects from visual concept to production-grade code. His portfolio spans hundreds of freelance and agency projects, including Veeva-targeted iPad apps, medication ordering portals, and bespoke WordPress themes and plugins. An active contributor to the three.js ecosystem, he has added GLSL-based post-processing effects and novel shaders used in real-time web 3D work. Comfortable in both client-facing product roles and experimental solo game development, he repeatedly blends creative storytelling with technical rigor.
10 years of coding experience
BA in Communications: Media Arts and Production, BA in Communications: Media Arts and Production at University of Technology, Sydney
Contributions:8 commits, 1 PR, 1 comment in 4 days
Contributions summary:Xavier primarily contributed to the front-end development of the three.js library, specifically focusing on post-processing effects. Their commits added and refined a color halftone shader, creating a visual effect. The user integrated this shader into a post-processing pipeline, including UI elements for control through dat.GUI, and example implementation. They also added the color/normal shader and euclidean dot shape.
Contributions:90 pushes, 1 branch in 2 years 10 months
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