Xavier Hainaux is a freelance full‑stack web and mobile developer with 13 years of experience building production apps, libraries and tooling across Dart/Flutter, Java, C# and JavaScript/TypeScript. He has led large migrations from legacy tech to modern web stacks and shipped hundreds of projects for clients and teams—from native mobile banking apps to a 100+ game HTML5 catalog—while also architecting CI/CD and deployment workflows. An active open‑source contributor, he originated the Flutter implementation of the popular Lottie player and has contributed cross‑platform BLE support to PhilipsHue’s flutter_reactive_ble, highlighting a knack for low‑level platform work within high‑level frameworks. Based in Liège, Belgium, he combines hands‑on feature delivery with infrastructure and testing discipline (CI, Fastlane, GitHub Actions, Docker), and often bridges mobile rendering challenges with backend services. Colleagues describe him as pragmatic and detail‑oriented, able to translate design and animation requirements into performant, portable code.
Render After Effects animations natively on Flutter. This package is a pure Dart implementation of a Lottie player.
Role in this project:
Full-stack Developer
Contributions:79 releases, 1 review, 97 commits in 3 years
Contributions summary:Xavier implemented the initial Flutter-based implementation of the Lottie player, porting an existing Android implementation. They contributed by creating the base layer, shape layer, and supporting features like mask support. Additionally, they worked on supporting Polystar shapes, image, and text layer rendering, including text styling and glyph rendering, further expanding the functionality of the Flutter Lottie player.
Flutter library that handles BLE operations for multiple devices.
Role in this project:
Mobile Developer (Android/iOS)
Contributions:2 reviews, 9 commits, 5 PRs in 1 year 1 month
Contributions summary:Xavier primarily contributed to the Flutter library, specifically focusing on adding and modifying features related to Bluetooth Low Energy (BLE) data handling. This includes adding manufacturer data to the device discovery results, implementing unit tests for protobuf conversion and refactoring code to optimize performance. The changes span across Android (Kotlin) and iOS (Swift) platform-specific code, demonstrating a focus on cross-platform BLE implementation within the Flutter framework.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.