Xavier Martinez is Head of Scientific Informatics at Nanome with 11 years of experience building immersive molecular visualization and computational chemistry tools. He combines a PhD in informatics with hands-on expertise in VR/AR (HTC Vive, HoloLens, LeapMotion), high-performance GPU computing (CUDA/OpenCL/OptiX/OSPRay) and real-time graphics and shaders for molecular representations. Previously he led development of UnityMol and created GPU-accelerated surface and ambient occlusion solutions used in interactive protein docking and real-time minimization workflows. At Nanome he architects C# systems and builds bioinformatics plugins and HPC-optimized modules in Python, C++ and CUDA, bridging research-grade algorithms with production XR software. Notably, his work spans both low-level performance engineering (FastSES, GeoAO) and user-facing XR interactions, making complex biochemistry tactile and interactive. Based in Paris, he melds academic rigor with product-focused software leadership to push molecular science into mixed reality.
Tool to compute molecular Solvent Excluded Surface meshes on the GPU using CUDA
Contributions:5 releases, 16 commits, 1 PR in 1 year 10 months
cudagpumolecularmeshessurface
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