Xavier Niochaut is an Associate Lead Engine Programmer with 12 years of experience specializing in C++ and game engine development, currently shaping core systems at Asobo Studio. He brings hands-on expertise in entity behavior, damage systems, and custom block support demonstrated through significant contributions to the popular open-source Minestom Minecraft server. Comfortable across backend systems and tooling, he has progressed from intern to technical lead while mentoring peers and shipping engine features for complex projects. Based in Bordeaux, he blends professional game-engine work with hobbyist Minecraft modding and robotics coaching, reflecting a penchant for pragmatic problem solving and playful experimentation.
12 years of coding experience
Diplôme d'ingénieur, Informatique, Diplôme d'ingénieur, Informatique at Télécom SudParis
Contributions:49 reviews, 271 commits, 12 PRs in 2 years 5 months
Contributions summary:Xavier implemented several core features for the Minestom Minecraft server, including damage types, void handling, and support for custom blocks. The contributions involved modifications to entity behavior, such as death messages and fire damage. Furthermore, the user created commands to alter the game mode, and added support for map rendering.
Abstraction layer over dependencies. Made with Minestom extensions in mind.
Contributions:3 releases, 1 review, 6 commits in 1 year
minecraftdependenciesspigotextensionsmind
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Xavier Niochaut - Associate Lead Engine Programmer